{"id":895,"date":"2010-12-01T23:07:03","date_gmt":"2010-12-02T04:07:03","guid":{"rendered":"http:\/\/blog.timeoff.org\/rick\/?p=895"},"modified":"2010-12-01T23:08:36","modified_gmt":"2010-12-02T04:08:36","slug":"language-analysis-anyone","status":"publish","type":"post","link":"https:\/\/blog.timeoff.org\/rick\/2010\/12\/01\/language-analysis-anyone\/","title":{"rendered":"Language Analysis, Anyone?"},"content":{"rendered":"<p><a title=\"Pam's page\" href=\"http:\/\/plav.timeoff.org\/pam\/\" target=\"_blank\">Pam<\/a>&#8216;s not much of a gamer but she plays The Sims. Has for years. Started with the first one, now they&#8217;re up to <a title=\"The Sims3 home page\" href=\"http:\/\/www.thesims3.com\/\" target=\"_blank\" class=\"broken_link\">The Sims3<\/a>. Quite a piece of software that is!<\/p>\n<p>If you&#8217;ve played (or watched it played) you know that it&#8217;s a chatty game. That is, those simulated entities never shut up. Some of the sounds are universal. Babies crying, sounds of disgust (&#8220;Ugh!&#8221;) and so on. But conversationally they seem to have a language all their own.<\/p>\n<p>I was wondering about that. First, does what they say have any <em>consistency<\/em>? By that I mean, say, when one of &#8217;em is hungry and mentions it, do they always say &#8220;oot grickle mem sitto zerk!&#8221; (or whatever that incomprehensible jabber is)? I don&#8217;t play, but I asked Pam and she said she thinks they might &#8211; but admitted she never paid attention.<\/p>\n<p>By extension, if they <em>do<\/em> &#8216;speak&#8217; with consistency then has anyone out there worked out the grammar? Is there anyone on the planet that can speak Sim?<\/p>\n<p>Why not? There are people that can speak (and understand) <a title=\"the Klingon Language Institute home page\" href=\"http:\/\/www.kli.org\/\" target=\"_self\" class=\"broken_link\">Klingon<\/a>. The &#8216;net delivers example after example of people that clearly have an abundance of free time. So why not?<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Pam&#8216;s not much of a gamer but she plays The Sims. Has for years. Started with the first one, now they&#8217;re up to The Sims3. Quite a piece of software that is! If you&#8217;ve played (or watched it played) you know that it&#8217;s a chatty game. That is, those simulated entities never shut up. Some &hellip; <a href=\"https:\/\/blog.timeoff.org\/rick\/2010\/12\/01\/language-analysis-anyone\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Language Analysis, Anyone?<\/span> <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[4],"tags":[34,58,8],"_links":{"self":[{"href":"https:\/\/blog.timeoff.org\/rick\/wp-json\/wp\/v2\/posts\/895"}],"collection":[{"href":"https:\/\/blog.timeoff.org\/rick\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.timeoff.org\/rick\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.timeoff.org\/rick\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.timeoff.org\/rick\/wp-json\/wp\/v2\/comments?post=895"}],"version-history":[{"count":0,"href":"https:\/\/blog.timeoff.org\/rick\/wp-json\/wp\/v2\/posts\/895\/revisions"}],"wp:attachment":[{"href":"https:\/\/blog.timeoff.org\/rick\/wp-json\/wp\/v2\/media?parent=895"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.timeoff.org\/rick\/wp-json\/wp\/v2\/categories?post=895"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.timeoff.org\/rick\/wp-json\/wp\/v2\/tags?post=895"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}